As you unlock the parts, you get to know how they work and where do they fit in your playstyle. It lets you master how to use the parts available to you as you work your way through the tech tree. The reason why people advise you to go into career mode is because it helps a lot in not getting overwhelmed with the number of parts available to you. However, the missions that are available to you are guided in a way, ie Launch first craft → suborbital → orbit → mun fly by→ mun orbit → mun landing and so on. "I can't find any objectives tab." The game lets you decide on what objectives you want to pursue. It also has a tool that alerts you and lets you trigger the experiment with a click instead of RClicking on each of the modules on your craft. It lists all the available science experiments in the game and how much of science for each you have earned. The Science! Continued mod can help you solve this problem. write it yourself in pen and paper maybe. How do I track the science experiment I have done? In vanilla I do not know if there is a way. Note: Im not certain, but if say you have two science modules if that can help you earn everything at once, eg if you have 2 mystery goo and if the 2nd one will earn the science the 1st experiment didnt get. Why do I get science again in another flight? The science per biome sometimes cannot all be earned at once. Note: The mod Kerbal Engineer can give you a read out on what biome you are in at the moment, plus other info you need for flying like altitude, AP/PE, dV, etc. So you have to visit different biomes on different planets while being landed or flying above it. Example: Kerbin Shores (biome) + Landed/In orbit (situation)
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